Designing information systems for people

1. Introduction

Write this section last

Keep it brief and punchy and emphasise your general approach to the assignment

Very briefly say what your user testing revealed

2. Paper Prototyping

Provide good quality photographic evidence of your paper or app-based prototypes. Paying close attention to how you progressively altered changed or improved them between your two user testing sessions.  Also if possible provide photographic evidence, with permission, of your subjects interacting with your prototypes. Provide a short account of how you developed the prototypes with details of the task flows they map onto.

3. User Testing Plan

Describe your user testing plan, in particular, why you have designed it the way you have.  What were the key objectives of your plan – what were you hoping to get out of it?  Keep to the structure discussed in the lecture

       
Choosing an approach

       
Planning the tests/trials – evidence of user testing materials – questionnaires, task plan, check-lists recording equipment etc

       
Design and development process description – explain what type of methods and techniques you used in your user testing

       
User selection (if any)

       
How you intend to analyse your results

4. Key findings from data gathering

Describe your key findings and how you have analysed them. Write up each evaluation session separately using the following:

Study 1

Data gathered – what type of data did you gather, comments, rating scales, task completion times etc?

Results and analysis – what did your subjects say and what did this mean for the design of your prototype and the user testing method?

Review for next study – outline what you changed for the next study

Study 2

Data gathered

Results and analysis

Supplementary studies

Use this section for additional studies if you decide to do them – this section is voluntary

5. Reflections

Provide a review and discussion of your studies and what your general recommendations would be if you refined them further. Also, your view on UX and its usefulness in designing interactive systems. Your learning statements can refer to the whole module

Present at least 5 learning statements – I would prefer it if you stated each learning statement in bold e.g.

 

·      
I now know how to change a light bulb 
It’s very important to wait until the light bulb has cooled down before trying to get it out of the socket – obviously this is an example and nothing to do with the module!

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