Education-Online survey

Please note the following :

·         All responses are UAE national

·         20 Males

·         20 Females

 

7

HCT

3

ADU

8

UAEU

2

INSEAD

10

ZU

4

KUSTAR

6

ADSM

 

Make sure the responses as believable as possible

·           The selection of preference & pass time activity should indicate students moving toward technology

·           Make sure that the class attendance should indicate that the interest is the dominance choice and you could add a couple of other choices like criteria

·           Question 9 affects the overall responses where the responses that understand what gamification support it strongly while the one who don’t understand it have natural to positive  

·           the survey should be able to answer the research questions below

·           In the challenges page the 2 bottom points (*The usage of extrinsic & *rewards Loosing multiple times) should only be one of the following strongly Disagree, Disagree, or Natural

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